Advanced, scroll-based animations at your fingertips.
I wanted to take a minute to let you all know I’ve just released a new animation stack for RapidWeaver called Gravitate. This new stack is scroll-based, meaning that unlike normal animation stacks whose animations play out fully once they’re triggered, Gravitate builds the animation on the fly, only animating as you scroll, giving a more natural, interactive effect for your visitors.
Easy to use, powerful results
Set Start and End values for your animations and Gravitate keyframes everything in-between based off of the scrolling of your page.
See it in action!
Gravitate’s animations are something you just have to see for yourself. We’ve built out several pages of examples. From basic animations to get you started, up through combination and advanced animations.
Of course! While it is not specifically a Foundry only stack, it does work really well with Foundry since you can free-form build your pages from the ground up in Foundry. This allows you to build in some cool animations around your content. I use Foundry in the example pages, as well as the free project file you get with your purchase.
How do I use it?
As usual I’ve got you covered here. Not only do you get an example Foundry project that includes all of the examples on the live preview site, I’ve also put together two in-depth tutorial videos:
COMBINATIONS & MORE
You can also checkout all of the stack’s settings on the live preview site, to see descriptions of what the controls within the stack do.
Are there any reference web sites that you can recommend that use this effect. Tried to do a Google search but only parallax examples would come up. Would like to see how creative designers have used this effect. Thanks!
HI. If it helps, I tested gravitate yesterday with Foundation 6 and it works perfectly. I tested 4 gravitates stacks one inside the other to get different movement effects in different trigger positions. It works. If I have any doubts I will bother you again since the attached project works only with foundry which I don’t use yet.