Let’s talk about Foundry v2’s upcoming release a bit more…
Release Date
With tutorials now recorded and just about ready to go, I think I’m in a good place to announce a tentative release date. I’m shooting for March 3, 2020 for release of Foundry v2. Like I said, this is tentative still. If something happens between now and then it could get pushed a couple of days. I’m still working on touchups here and there for the new site as well as lots of other little things that need finalizing, but currently I do not see any problems.
Upgrade Path
Upgrading should hopefully be pretty easy for users. There’ll be an option on both the Purchase page and the Upgrade Foundry help Documentation page. Clicking on the upgrade button will add a discounted version of Foundry to your cart for checkout. When you go to checkout the Cartloom system will ask for your email address, as it normally does. If you’ve purchased Foundry v1 using that email address it will allow you to move forward with the upgrade pricing.
It will be necessary to purchase Foundry v2 with the same email address as you used for purchasing Foundry v1. This is non-optional, as the system needs to verify your previous order to alloy the reduced upgrade pricing.
In addition, per usual, your purchase will be sent to the email address you supply in this field.
Upgrade Grace Period
If you’ve purchased Foundry v1 between January 1, 2020 and the release date of Foundry v2 (currently set for March 3, 2020) you will receive the upgrade at no cost. I’ll be using the Cartloom order system to send out emails to all users who’ve purchased Foundry v1 during this time period with instructions on how to upgrade. These grace period emails will go out the day of release. So please be patient on release day, as there will be a lot going on.
Questions?
If you have any questions about how the upgrade process will work, please ask here.
Very disappointed by the short grace period, TBH, having only purchased Foundry V1 (plus both add-on packs and Alloy) in mid October 2019. Within a matter of weeks, you were touting the new version - Quick Foundry update
Joe Workman gave a much longer (~9 months) grace period for Foundation 6.
Hey there @jacksona – I am terribly sorry to hear that you’re disappointed with the cutoff point for the grace period. That was bound to happen no matter when I made the cutoff date. I put serious thought into when to set the grace period’s cutoff date. I feel like 60 days before the release date is a pretty generous time frame.
These aren’t being updated in the Foundry v2 release. They’re separate products. No need to be concerned there.
I have to start talking about things publicly at some point unfortunately. I promise that I did not plan my post on December 19th around when you, or anyone else purchased Foundry.
Even if I were to have based my grace period around that specific date it still wouldn’t have encompassed your purchase date over two months earlier on October 11.
As I said, I have to pick a cutoff date and it is undoubtedly going to upset someone. I am truly sorry that you were upset by the announcement.
We are not the same business and he and I have to make different decisions for our separate businesses.
Foundry v1 is still something I’m extremely proud of and it will continue to work just as it is. This update is not going to change that. I hope that over the past 4+ months that you’ve been using Foundry, and its addons, that you’ve gotten use out of them.
For Foundry v2 I’ve put in a lot of work on not only the updates to the existing stacks and internal structure, but have also created new stacks and new integrations like Dark Mode for the update. I’ve also put in a LOT of time on detailed documentation, tutorial videos and much more that I think will be a great addition as well. Hopefully you can understand where I’m coming from.
I think 60 days is a good grace period. After all you put a lot of hard work into Foundry v1 & v2, which should be honored. I’ll certainly upgrade to v2 and am looking forward to the upgrade.
Just when I thought it couldn’t get any better! I am so much looking forward to this upgrade. I don’t consider making a website today with anything else. Adam, you are a such an inclusive and considerate designer and a superb communicator. I fully appreciate your excellent work. Thank you.
With the announcement of the release date and such out of the way, let’s keep looking at some of the new stuff coming in Foundry v2.
Previously on…
In a previous thread we looked at several new additions that will be a part of Foundry v2. I’ll touch on those here really quickly, and then we’ll look at something new!
Partitions
We first looked at the Partitions stack that is a new addition to the lineup of Foundry stacks. Partitions allows us to create unique, useful layouts for our pages.
Mason
The next thing we got a sneak peek of was the free Mason templates that will be released at the same time as Foundry v2. These pre-built sections of content will allow for some really fun opportunities for our site design:
Dark Mode
Then we looked at a major addition to Foundry v2 in the form of Dark Mode. This feature is integrated into the Foundry Control Center stack as well as throughout the many other Foundry stacks. Some stacks even have Dark Mode options that act independently of the Control Center.
Eclipse
In addition to Dark Mode we looked at a new Dark Mode based stack, that will be joining the Foundry stacks, called Eclipse. It allows us to hide / show content based on whether or not your visitor is using a Dark Mode enabled browser or device:
Something new!
So with our retrospective out of the way, let’s look at another new addition to the lineup of stack in Foundry v2.
Navigation Bar Pro
Lets take a look at the new Navigation Bar Pro stack. Navigation Bar Pro helps us to create a highly customizable, manually curated navigation bar for our site. We can mix and match navigation elements and design around each individual breakpoint:
I think this new Navigation Bar Pro stack will allow users to create some really unique layouts for their sites.
Is there anyway to add the option to click from anywhere on the page to make it disappear? I get quite a few complaints about this with the other nav stacks in Foundry.
Considering the stack hasn’t even been released yet I’d like to wait on taking in feature requests.
Once I get Foundry v2 launched I can then look at feature requests for the future. I can’t make any promises right now though as I’m in the final stretch of trying to get Foundry v2 released.
Yes, this is the only criticism I hav with Foundry. I have had lengthy discussions with my clients and I do hope that this feature will make it to one of the top places in the change request list Apart from that, Foundry is just the perfect development framework for me…
I couldn’t agree more. Foundry will continue to be my go to framework. I have purchased and played with all of the other frameworks for RW, and while each one has their own strengths and weaknesses, I find that Foundry is really a well polished option, it just needs a little tweaking here are there to make it perfect.
We looked at a new navigation option yesterday with Navigation Bar Pro. Today we’ll take things a different direction and look at some interesting background and text effects with two new stacks – the Mask and Text Mask stacks.
Mask
Mask allows us to create interesting and fun backgrounds using mask layers. Sort of like we might do when painting using masking tape. Unlike with painting though we can also layer these masks one on top of the other to create stunning, stylish backgrounds:
Text Mask
This stack allows us to take an image and mask it in the shape of our text. This makes for some really interesting effects, especially for larger display type like a site title in a Banner stack, or a section header within your content: